What is GPU Programming?
GPU programming involves writing software that leverages the processing power of Graphics Processing Units (GPUs) for computation, going beyond traditional graphics tasks like rendering to handle tasks like machine learning, simulation, and scientific computing.
Why Use GPUs for General Programming?
GPUs excel at parallel processing, making them ideal for workloads requiring simultaneous calculations on large datasets. They provide substantial speedups for specific workloads compared to CPUs.
Core Components of a GPU:
- Streaming Multiprocessors (SMs): The heart of parallel execution.
- Global Memory: Shared among all threads, but slower.
- Shared Memory: Fast, but limited in size.
- Registers: Used for individual thread storage.
Key Differences Between CPU and GPU Architectures:
CPUs optimize for single-threaded performance and general-purpose tasks, while GPUs optimize for massive parallelism and throughput.
Programming Models for GPUs:
CUDA: NVIDIA’s Parallel Computing Platform
- Language: C/C++ extensions.
- Key Features: Thread hierarchy, memory management, and kernel programming.
OpenCL: Platform-Independent GPU Computing
- Language: C-based API.
- Key Features: Cross-vendor compatibility and flexibility.
Vulkan Compute Shaders
- GPU programming using Vulkan API for graphics and compute.
Essential Concepts in GPU Programming:
Threads and Blocks
- Threads are the smallest units of execution.
- Blocks are collections of threads grouped together.
Grids
- Grids organize blocks for large-scale parallelism.
Warp and SIMD Execution
- A warp is a group of threads executed in lockstep.
- SIMD (Single Instruction, Multiple Data) execution ensures efficiency.
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